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发表于 2024-3-25 21:25:21 | 查看: 360| 回复: 0
AutoBalance Mod 参数:
1.png


InflectionPoint
#           Changes the inflection point of the Hyperbolic Tangent function that determines the enemy multiplier for a given player count.
#           This adjusts the shape of the overall curve. A lower value means that difficulty will increase faster as you add players.
#
#           Example: If InflectionPointRaid is 0.5, an enemy in a 40-player instance will have half its life with 20 players in the instance
#                    If InflectionPointRaid is 0.8, an enemy in a 40-player instance will have half its life with 12 players in the instance

2.png


CurveFloor
#           When the curve to determine the enemy multiplier is calculated, start the curve at this value.
#           This allows you to make enemies have higher stats for lower player counts without adversely affecting the stats of
#           higher player counts. Applied before `AutoBalance.StatModifier*` values.
#           Value may be negative if needed to achieve your desired curve.


CurveCeiling
#           When the curve to determine the enemy multiplier is calculated, end the curve at this value.
#           This allows you to make enemies have lower stats for higher player counts without adversely affecting the stats of

#           lower player counts. Applied before `AutoBalance.StatModifier*` values.
3.png


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